About gdiObjects


gdiObjects, created by Steve Wehrmann in 2012, focuses on developing and publishing software solutions for everyday people by re-imagining what can or should be a more reliable, efficient, and user-friendly approach to software design and implementation.

What is GDI?

GDI originates in the Windows Operating System, and it is one of the 3 core subsystems (GDI, User & Kernel) all software developer utilize when creating Windows Applications (and services). It is responsible for drawing lines, brushes, pixels, and pretty much everything you see on your computer screen (MSPaint is an example of a product using GDI). Over the years, Microsoft has improved GDI (as far as speed) and moved on to newer technologies (such as GDI+, Direct2d and whatnot).

..and Objects?

As a C++ programmer, everything is an object to me. Icons, Images & Typefaces (TrueType & OpenType) are all objects (or things) that can be serialized (loaded & saved), have properties (attributes) that can be manipulated and ultimately, rendered on the screen.

So Why gdiObjects?

There are so many different product categories a programmer can choose to spend their time and effort. Some programmers create utilities for mp3 music or video (conversion/playback), while others prefer to work on system utilities (such as anti-virus, anti-malware, registry cleaners or system tweaks).

I've always enjoyed creating software, utilities, and even small single-purpose tools that manipulate (scale, transform, convert, and render) images. So with this in mind, I decided to combine GDI+Objects and name this venture gdiObjects.

About Steve Wehrmann

The Origin Story

As with most software developers, I started coding at a young age. My first computer was an Apple II+ (32K RAM + 16K Language Card == 48K RAM), and I learned to program using AppleSoft BASIC (yes, line numbers and all). I quickly realized BASIC's inherent limitations and switched to Pascal. Apple's Pascal implementation was a Pascal Operating System with some cool graphics tech (way back then) called Turtle Graphics.

Apple -> Windows

In 1991 I made the jump to the PC platform (Windows 3.1) and purchased a homespun box running a 386DX processor. I wanted to stay with the Apple platform and buy a Mac, but they were too expensive and very proprietary. Moving to the Windows platform also meant transitioning to Borland's Turbo Pascal development environment and later to Turbo C++.

Why Not?

Bitten with software publishing bug, I formed my first corporation in 1992 and published a product called FontMaster. As the name implies, it was a TrueType Font Manager for Windows. A cool product (in my opinion) that allowed users to organize their fonts into groups and quickly switch between them. It even hooked the OS in a way that allowed you to change font groups from any application's system menu quickly.

Back then it was challenging to get any product into the brick, and mortar stores (required lots of money to buy shelf space) and the Internet was in its infancy (although, I did have my first website in 1994 using a service called Navisoft which was later purchased by AOL).

Fortune 500 Time

In 1996 I joined Kelly Services as a Senior Analyst, Programmer Lead for their Training & Technology Group (a couple of local CBT companies Kelly had purchased and integrated into their portfolio). Our mission was to create computer based training and evaluation software. The software was used to help determine an individual's knowledge of the major application suites (such as Microsoft Office, Lotus SmartSuite, and Corel's WordPerfect Office Suite) and distributed to all of their branches in the US & Europe.

After Eight months, I was promoted to Manager of Programming Staff, where I carefully switched everyone from using Borland's C++ Development Environment to Microsoft's Visual Studio. I also implemented Hungarian Notation and other essential coding practices.

In my 5 year stint with Kelly Services, I created a new method of controlling office applications using COM instead of ghosting (concurrent training/evaluation not simulated), and I named it NextGEN (obvious name...the Next Generation of CBT). NextGEN helped us as a group create truly innovative Computer Based Training which was not only used internally but also sold to external sales customers (bundled with books published by Macmillan & Que) and provided Distance Learning for many Community Colleges.

2001 - The Internet Bubble Bursts..So, really bad timing!

In 2001 I decided to leave my position as Director, Systems Training Technology Group and move on to greener pastures (at least that's what I hoped for)

Moving Forward

In the last decade I've developed products for the Palm OS Platform, worked as a contract Java programmer, developed a cool website platform for the real estate market and even published a utility which made it easy for realtors to create 'Real Estate Flyers' (note: flyers is intentionally misspelled...that's how Realtors spell it!)

2008 - The Real Estate Bubble Bursts..Doh!, I'm starting to detect a pattern

With the unfortunate demise of the real estate market, I found myself looking for something to do. So I decided to design and code tools & utilities that I needed or wanted.

-Steve Wehrmann